Originally Posted by bdcardinal
Originally Posted by oil_film_movies
Are the engines both about the same torque and horsepower this year? Any advantage?
What's the story on the aero kits these days? Differences?
The aero kit is spec from IndyCar.
I am pulling for Charlie Kimball.
Will Kimball have the will power to beat Will Power?
Can teams pick their rubber compounds and downforce levels? How about alignment (toe, camber)?
I guess I need a tutorial on what freedom the teams have in all this homolgated sport. Any good info out there on the web to teach rules & freedoms?
To me, it makes it 100 times more interesting to understand what they technically are doing on the track to win. Sure driver boldness, fuel strategy, etc., all easy to see while you watch, but what other behind the scenes decisions can we understand here?
I've written a lot of flight simulation software using actual physics based F=MA differential equations for realism (including some non-linear stuff, etc.), and the next step in IndyCar, I'm convinced, will be a "virtual racing team & driver" that weaves it's way through the pack unseen, driven by customers in simulators elsewhere. Puts you in the race, with real racers depicted on the screen too.
Originally Posted by oil_film_movies
Are the engines both about the same torque and horsepower this year? Any advantage?
What's the story on the aero kits these days? Differences?
The aero kit is spec from IndyCar.
I am pulling for Charlie Kimball.
Will Kimball have the will power to beat Will Power?
Can teams pick their rubber compounds and downforce levels? How about alignment (toe, camber)?
I guess I need a tutorial on what freedom the teams have in all this homolgated sport. Any good info out there on the web to teach rules & freedoms?
To me, it makes it 100 times more interesting to understand what they technically are doing on the track to win. Sure driver boldness, fuel strategy, etc., all easy to see while you watch, but what other behind the scenes decisions can we understand here?
I've written a lot of flight simulation software using actual physics based F=MA differential equations for realism (including some non-linear stuff, etc.), and the next step in IndyCar, I'm convinced, will be a "virtual racing team & driver" that weaves it's way through the pack unseen, driven by customers in simulators elsewhere. Puts you in the race, with real racers depicted on the screen too.