Been quite a while since I did an update. Haven't been playing as much as usual. Got a little burnt out tbh. But I have something worth posting today so here we go...
Have added a new ship to the fleet (currently at 125 ships!!
). It is the new T9 British Royal Navy Destroyer. For the last month there has been an ongoing Royal Navy event leading up to the release of the new British DD line. In the event you can get crates that gave a chance at missions that let you unlock the T5-T8 DD's early. I was able to get all 4 missions and earn each one early. Had no real plans to keep any of them, maybe the T8 (pretty good actually but not crazy about T8 DD play so have sold it), but I wanted at least the T8 so I could get a jump on T9 and T10 (this is the one I really want). I was able to do so as said and also was able to have the XP ready on the T8 for when the full line was released so I could move to the T9 right off this morning (line released with today's update).
Oh man is it a fun ship. Wow. The guns only take 3.5 sec to reload so lots of daka-daka LOL. The BRN DD's are kind of an odd line though. They have excellent detection ranges (some of best/lowest in game) but their smoke only lasts 40 secs (most others are well over 1 minute and some 2+) but you get a lot more of them and they reload a lot faster. Makes for a much different playstyle with your smoke. The BRN DD's also do not get the speed boost consumable all other DD's have access too PLUS they are kind of slow to begin with. You really have to be careful with engagement ranges because the smoke is so short and if you get spotted you don't have the speed to go dark very quickly. I am adapting to the different playstyle though and am enjoying it.
So without further ado here is the new T9 BRN DD's stats. Ship is fully upgraded. Port shots and 1st game results below.
Ship: HMS JUTLAND
Nation: British Royal Navy (BRN)
Tier: 9
Ship Type: Destroyer (DD)
Survivability(HP): 18,400 HP
Armor: 6-20MM / 0% Torpedo Damage Reduction
Maximum Speed: 34.0 knots (no engine/speed boost consumable available
)
Turning Radius: 610m
Rudder Shift: 3.4 seconds
Detection By Sea: 5.7km
Detection By Air: 3.3km
Detection When Firing In Smoke: 2.5km
Main Armament: 3X2 113MM (2 turrets front/1 rear) (dual purpose)
Main Gun Range: 12.5km
Rate Of Fire(ROF)/Reload(RL): 17.14 shots per min / 3.5 seconds
180 Degree Turret Rotation: 9.0 seconds
Shell Dispersion @ Max Range: 101m
Shell Type:
High Explosive(HE) = 1700 damage (8% chance of fire)
Armor Piercing(AP) = 2100 damage
Secondary Guns:
Not Equipped
Torpedoes: 2X5 533MM
Torpedo Reload(RL): 91.8 seconds
Torpedo Range: 10.0km
Torpedo Speed: 62 knots
Torpedo Max Damage (p/ torp): 15,533
Torpedo Detection Range: 1.3km
Anti Aircraft Defense(AA):
40MM = 3X1
40MM = 2X2
113MM = 3X2 (dual purpose)
Overall AA Rating = 41
Mounted Modules:
Slot 1 = Main Armaments Modification 1 (helps protect main guns and torpedo tubes from being damaged)
Slot 2 = Propulsion Modification 1 (increases survivability of and reduces repair time of engine)
Slot 3 = Aiming Systems Modification 1 (-7% main gun dispersion / +20% torpedo tube rotation speed)
Slot 4 = Steering Gears Modification 2 (reduces rudder shift by -20%)
Slot 5 = Concealment System Modification 1 (+5% to enemy gun dispersion / -10% to detectability range)
Slot 6 = Torpedo Tubes Modification 3 (-15% torpedo reload time / +50% chance of torpedo tube incapacitation)
Mounted Consumables:
Damage Control Party (stops fires and flooding + repairs damage to main guns, torpedo tubes, engine, and rudder)
Smoke Generator (creates a smoke screen to hide the ship - lasts for 40 seconds)
Hydroacoustic Search (increases detection range of enemy ships and incoming torpedoes)
Repair Party (heals back some of the damage taken)
* - consumables are manually activated special features. They have a limited active time then require a recharge period (sometimes lengthy) before you can use them again. All consumables have a premium version (II) available that cost resources and have to be purchased for each battle. The standard versions (I) are free and come mounted by default.
Camo:
I have not purchased Jutland's Type 19 permanent camo. I do not know if I will keep it or not (probably not - have not kept any of the other T9 DD's). For the screen shots I am using the Royal Navy Event special 1 time use camo "Union Jack". It provides the following benefits...
-3% Detectability Range By Sea
+4% Dispersion to Enemy Guns
+50% Free XP Earned
+75% Capt XP Earned
+100% XP Earned
Captain:
I have assigned the 17pt Capt(*) from the T8 Lightning to Jutland. I have assigned the points as follows (note these skills will be redone once I reach 19pts. I am not sure how I will do it yet as I really need 20pts to do the ideal Capt I would like but 19 is as high as you can go - for now this is how it is setup)....
1pt = Priority Target (let's you know when you are targeted and by how many)
1pt = Incoming Fire Alert (let's you know when a ship targeting you shoots)
1pt = Preventative Maintenance (reduces the risk of main guns, torpedo tubes, engine, and rudder being incapacitated)
2pt = Jack Of All Trades (reduces reload time of all mounted consumables by -5%)
2pt = Last Stand (allows engine and rudder to still operate when incapacitated but at a reduced ability)
3pt = Superintendent (+1 charges to all mounted consumables)
3pt = Torpedo Armament Expertise (reduces torpedo reload by -10%)
4pt = Concealment Expert (reduces the ship's detection range by -10%)
(*) The Capt I am using is the special in game Capt version of the game's spokeswoman Dasha Perova. There are np special skills for her Capt's (they have one for most of the Nations represented in the game - I have 3 = BRN, USN, and German). She is just very popular with the players so she was made into Capt's you could buy. I needed a Capt for the BRN DD's, I already have and am using the 2 special BRN Capt's (Jack & Bert Dunkirk), so I grabbed a Dasha for the BRN DD's.
British Royal Navy T9 DD HMS Jutland w/ Union Jack camo. Port = London, England:
1st Game: