Originally Posted By: OVERKILL
Originally Posted By: supton
Ok, the why for the detonation makes sense. But not the cure. If you light off in two places, won't you have the same issue when the two waves hit each other? Or are the two waves intended to hit each other while pressures are still low?
The one kind of runs into the back of the other so that the pressure spread across the cylinder is uniform IIRC.
Detonation is end gas autoignition.
The flame travels across the chamber at about 50 fps in a large quiescent chamber, while the pressure travels at the speed of sound. (which increases as temperature rises, coincidentally)
The gas away from the flame is getting compressed rapidly, which makes it hotter, much like the gas in a diesel engine. When it gets hot enough, it burns, in a general, rather than flame front pattern, and gives massive pressure rise (knocking - in a diesel, the idle knock is typically fuel that is vaporising suddenly burning as a mass rather than a front).
Dual ignitions reduce the distance that the flame has to travel, so reduces end gas propensity to autoignite.
"Closed Chambers", those kidney shaped chambers that were soo good in the 60s and 70s :
* reduce the flame travel distance to the kidney shape;
* the last bit of piston travel "squish"es the air/fuel into the kidney shape, creating turbulence, and increasing flame speed.
* the bit that's not the kidney shape "quench"es the gasses away from the plug so that they can't autoignite.
* Have all those areas for unburned hydrocarbons to sit, waiting to come out the tailpipe on the exhaust stroke.