Originally Posted by LubricatusObsess
Originally Posted by MolaKule
There is no such thing as an oil that does not shear. Some oils shear more than others depending on a number of factors.
Gokhan's calculations and charts are theoretical constructs and are to be taken with a grain of salt.
Got anything better to go off of?
Actually yes but that's a very broad answer so we need to get more specific in your question in terms of answering it.
What specifically do you want to know?
What specific part ( defined in terms of either actual part of action of a group of parts in the asset) are you wanting to focus on?
What do you intend to do with it? ( or what results are you driving for)
Here's the biggie- is your principle focus on the oil and somehow "saving it" or is the principle focus on the machine at the point of the oils interaction with the mechanical components in terms of preserving the function of the asset? ( that's 2 different things often in direct opposition to each other)
See trip-7 gave you the "right" answer directly below your post and he is doing by T&E what I am doing with more advanced methods ( which carry a price tag to be sure but on industrial equipment with costs and risks in the millions of dollars, companies pay for it)
The basic process is this:
You have a commodity product tested to a fixed standard- that's the starting point
You have an asset (engine, gearbox, machine way, insert device here) lubricated by oil that you want to make better, longer, stronger etc. ( need to define the goals)- that's the finish line
That long trip in the middle is the hard part- it takes detailed analysis, condition monitoring and all kinds of testing ( good old T&E) to find the best possible solution.
You wont get there with a spreadsheet or calculation because no formula will account for every influencing agent and variable.
You might get there by accident but the risk there is you might make things worse or can't repeat what you obtained.
At that point its a matter of what you want to invest to get the result.