Bunch of stuff to post...
1 - WG is running a special event where you can win one of those special Capt's with increased skills. This one is a 10pt Russian Capt with 3 enhanced skills. I got him. Haven't used him yet so it is in reserves for now until I decide what to do with him...
2 - Just had one helluva game in the T10 British Light Cruiser Minotaur. This thing is just insane it is so good and so much fun. IT is a double edged sword though as it is so fragile and so easily "blapped" if you aren't careful. Literally the game before this one I made a mistake and got seen in my smoke. 1 salvo from a T9 US BB Missouri and I was gone from full health. I got it with 4 torps for 45K damage at least but that was all I did before dying. OY!
That is the risk you take with this ship though. So back to port, load up more flags, and back I went. Had my 2nd best game ever with the ship. Helped our Montana early on take out the enemy Montana, Chapayev, and an Atago at A cap but when we looked up our team was dead and we were down vs 4 and down 2 caps to 1.
But we pulled it out. Got rushed at one point by 2 of the Cruisers and just melted them. The guns on this are insane they fire so fast. Lots of fun...
3 - Picked up a new ship. The brand new Italian Premium T7 Light Cruiser Duca Degli Abruzzi. It is not a beast or anything but it isn't too bad despite getting trashed in reviews. It reminds me a lot of the Russian Light cruisers. Fast ship and guns with NO armor.
Ship: DUCA DEGLI ABRUZZI
Nation: Italian Royal Navy Navy (IRN)
Tier: 7 Premium
Ship Type: Light Cruiser(CL)
Survivability(HP): 32,500 HP
Armor: 6-145MM / 18% Torpedo Damage Reduction
Maximum Speed: 35.0 knots
Rudder Shift: 7.1 seconds
Turning Radius: 680m
Detection By Sea: 9.5km
Detection By Air: 6.7km
Detection When Firing In Smoke: 5.2km
Main Armament 1: 2X2 152MM (1 turrets front/1 rear)
Main Armament 2: 2X3 152MM (1 turrets front/1 rear)
Main Gun Range: 15.1km
Rate Of Fire(ROF)/Reload(RL): 8.0 shots per min / 7.5 seconds
180 Degree Turret Rotation: 24.0 seconds
Shell Dispersion @ Max Range: 127m
Shell Type:
Armor Piercing(AP) = 3100 damage
High Explosive(HE) = 2100 damage (7% chance of fire)
Secondary Guns:
100MM = 4X2 (dual purpose)
Secondary Gun Range:
100MM = 4.7km
Secondary Gun Rate Of Fire(ROF)/Reload(RL):
100MM = 10.0 shots per min ROF / 6.0 seconds (dual purpose)
Secondary Gun Shell Type:
100MM = High Explosive(HE) (dual purpose)
Anti Aircraft Defense(AA):
20MM = 2X1
20MM = 4X2
37MM = 4X2
100MM = 4X2 (dual purpose)
Overall AA Rating = 30
Torpedoes: 2X3 533MM
Torpedo Reload(RL): 71.0 seconds RL
Torpedo Range: 12.0km
Torpedo Speed: 51 knots
Torpedo Max Damage (p/ torp): 13,367
Torpedo Detection Range: 1.0km
Mounted Modules:
Slot 1 = Main Armaments Modification 1 (helps protect against main guns and torpedo tubes being damaged)
Slot 2 = Damage Control Systems Modification 1 (reduces risk of fire and flooding)
Slot 3 = Aiming Systems Modification 1 (-7% main gun dispersion / -5% secondary gun dispersion / +5% secondary gun range)
Slot 4 = Steering Gears Modification 2 (reduces rudder shift by 20%)
Slot 5 = N/A
Slot 6 = N/A
Camo:
Duca Degli Abruzzi comes with it's perma camo. The camo provides the following benefits...
-3% Detectability Range By Sea
+4% Dispersion to Enemy Guns
-10% Post Battle Service Fee
+50% XP Earned
Mounted Consumables: (*)
Damage Control Party (stops fires and flooding + repairs damage to main/secondary/AA guns and torpedo tubes)
Hydroacoustic Search (like sonar - increases detection range of enemy ships and incoming torpedoes)
Spotter Plane (ship launched Spotter Plane - increases main gun range while active)
Repair Party Repair Party (heals back some of the damage taken)
* - consumables are manually activated special features. They have a limited active time then require a recharge period (sometimes lengthy) before you can use them again. All consumables have a premium version (II) available that cost resources and have to be purchased for each battle. The standard versions (I) are free and come mounted by default.
Captain:
The ship came with a 10pt Capt. I bumped it to 11 pts and I have assigned them as follows...
1pt = Priority Target (let's you know when you are targeted and by how many)
1pt = Incoming Fire Alert (let's you know when a ship targeting you shoots)
2pt = Adrenaline Rush (-0.2% reload time to all armaments for every 1% HP lost)
3pt = Superintendent (+1 charges to all mounted consumables)
4pt = Concealment Expert (reduces the ship's detection range by -12%)
Italian Royal Navy T7 Premium CL Duca Degli Abruzzi w/ Type 10 perma camo (Port = Black Sea Anniversary):
1st Game:
1 - WG is running a special event where you can win one of those special Capt's with increased skills. This one is a 10pt Russian Capt with 3 enhanced skills. I got him. Haven't used him yet so it is in reserves for now until I decide what to do with him...
- Preventative Maintenance: -45% to risk of modules being incapacitated (-30% standard)
- High Alert: -20% to reload time of consumables (-10% standard)
- Expert Marksman: +1%/+3% turret traverse speed (+0.7%/+2.5% standard)
2 - Just had one helluva game in the T10 British Light Cruiser Minotaur. This thing is just insane it is so good and so much fun. IT is a double edged sword though as it is so fragile and so easily "blapped" if you aren't careful. Literally the game before this one I made a mistake and got seen in my smoke. 1 salvo from a T9 US BB Missouri and I was gone from full health. I got it with 4 torps for 45K damage at least but that was all I did before dying. OY!
3 - Picked up a new ship. The brand new Italian Premium T7 Light Cruiser Duca Degli Abruzzi. It is not a beast or anything but it isn't too bad despite getting trashed in reviews. It reminds me a lot of the Russian Light cruisers. Fast ship and guns with NO armor.
Ship: DUCA DEGLI ABRUZZI
Nation: Italian Royal Navy Navy (IRN)
Tier: 7 Premium
Ship Type: Light Cruiser(CL)
Survivability(HP): 32,500 HP
Armor: 6-145MM / 18% Torpedo Damage Reduction
Maximum Speed: 35.0 knots
Rudder Shift: 7.1 seconds
Turning Radius: 680m
Detection By Sea: 9.5km
Detection By Air: 6.7km
Detection When Firing In Smoke: 5.2km
Main Armament 1: 2X2 152MM (1 turrets front/1 rear)
Main Armament 2: 2X3 152MM (1 turrets front/1 rear)
Main Gun Range: 15.1km
Rate Of Fire(ROF)/Reload(RL): 8.0 shots per min / 7.5 seconds
180 Degree Turret Rotation: 24.0 seconds
Shell Dispersion @ Max Range: 127m
Shell Type:
Armor Piercing(AP) = 3100 damage
High Explosive(HE) = 2100 damage (7% chance of fire)
Secondary Guns:
100MM = 4X2 (dual purpose)
Secondary Gun Range:
100MM = 4.7km
Secondary Gun Rate Of Fire(ROF)/Reload(RL):
100MM = 10.0 shots per min ROF / 6.0 seconds (dual purpose)
Secondary Gun Shell Type:
100MM = High Explosive(HE) (dual purpose)
Anti Aircraft Defense(AA):
20MM = 2X1
20MM = 4X2
37MM = 4X2
100MM = 4X2 (dual purpose)
Overall AA Rating = 30
Torpedoes: 2X3 533MM
Torpedo Reload(RL): 71.0 seconds RL
Torpedo Range: 12.0km
Torpedo Speed: 51 knots
Torpedo Max Damage (p/ torp): 13,367
Torpedo Detection Range: 1.0km
Mounted Modules:
Slot 1 = Main Armaments Modification 1 (helps protect against main guns and torpedo tubes being damaged)
Slot 2 = Damage Control Systems Modification 1 (reduces risk of fire and flooding)
Slot 3 = Aiming Systems Modification 1 (-7% main gun dispersion / -5% secondary gun dispersion / +5% secondary gun range)
Slot 4 = Steering Gears Modification 2 (reduces rudder shift by 20%)
Slot 5 = N/A
Slot 6 = N/A
Camo:
Duca Degli Abruzzi comes with it's perma camo. The camo provides the following benefits...
-3% Detectability Range By Sea
+4% Dispersion to Enemy Guns
-10% Post Battle Service Fee
+50% XP Earned
Mounted Consumables: (*)
Damage Control Party (stops fires and flooding + repairs damage to main/secondary/AA guns and torpedo tubes)
Hydroacoustic Search (like sonar - increases detection range of enemy ships and incoming torpedoes)
Spotter Plane (ship launched Spotter Plane - increases main gun range while active)
Repair Party Repair Party (heals back some of the damage taken)
* - consumables are manually activated special features. They have a limited active time then require a recharge period (sometimes lengthy) before you can use them again. All consumables have a premium version (II) available that cost resources and have to be purchased for each battle. The standard versions (I) are free and come mounted by default.
Captain:
The ship came with a 10pt Capt. I bumped it to 11 pts and I have assigned them as follows...
1pt = Priority Target (let's you know when you are targeted and by how many)
1pt = Incoming Fire Alert (let's you know when a ship targeting you shoots)
2pt = Adrenaline Rush (-0.2% reload time to all armaments for every 1% HP lost)
3pt = Superintendent (+1 charges to all mounted consumables)
4pt = Concealment Expert (reduces the ship's detection range by -12%)
Italian Royal Navy T7 Premium CL Duca Degli Abruzzi w/ Type 10 perma camo (Port = Black Sea Anniversary):
1st Game: