So time for another fleet update...
Have finished the current US Cruiser line and reached the T10 Heavy Cruiser(CA) Des Moines.
The US Cruiser line is splitting here sometime soon with a Light Cruiser(CL) sub branch from T6-T10. Right now the line is CL through T6 Cleveland and then CA From T7 Pensacola on. When the line splits the current T6 Cleveland will become the new sub branch T8 CL and we will get a new T9 on the CA side (Buffalo). I will get the Buffalo by default as I have the current T9 (Baltimore - will drop to T8) and will get the new T8 Cleveland as I have it now. So I will have to do the T6, T7, T9, and T10 CL's to complete the whole US Cruiser line when it does actually split. But for now I am done with it.
Have had my 1st game in Des Moines (3 so far actually). All wins but nothing great. 1st game was actually annoying as heck. I was doing pretty good truth be told. Supported a DD and BB pushing A cap. Kind of used my guns from range and maneuvered a lot/used my concealment so I wasn't hit by enemy BB's targeting me. The DD died and then the BB was being hard pressed by the enemy Minotaur and planes from the enemy CV. He requested help in chat so I charged ahead to do so. Went after the Minotaur (NOT FUN!) and also put myself in a good spot to provide AA support too. Hurt the Minotaur and then the BB took it out. The 2 of us then capped a few seconds later. Just then the enemy GK (T10 German BB) comes sailing around the island behind us. The big brave BB I rushed into to help/save then turned his tail and ran away behind islands to go off and chase the CV and leave me alone vs the 100% health BB. Would not come back or help and I was in a position I had no choice but to bow rush the darn thing and hope for a ram kill. I was already badly hurt from the Minotaur battle but had no choice. BANZAI!!!
Got it burning with HE and then started wracking it with AP. I actually got pretty close before it put a load of AP through my bow and I went poof. Did 41K damage to it. Our Moskva took it out while the big brave BB chased down the CV to end the game. Irks me the most that the BB came in 1st. Just a game and all but what a jerk.
So Des Moines is now mine. I am actually a bit underwhelmed with the ship. This reminds me a lot of how disappointed I was with Cleveland when I finally got it. Just didn't turn out to be the beast it felt like playing against it. But it is only 3 games (vs 230 in Cleveland) so time will tell.
Stats, port shots, and 1st game below as usual. Also, as it is a T10 there are no upgrades for Des Moines.
Ship: USS DES MOINES
Nation: United States Navy (USN)
Tier: 10
Ship Type: Heavy Cruiser (CA)
Survivability(HP): 50,600 HP
Armor: 6-203MM / 10% Torpedo Damage Reduction
Maximum Speed: 33.0 knots
Rudder Shift: 6.9 seconds
Turning Radius: 770m
Detection By Sea: 10.6km
Detection By Air: 7.8km
Detection When Firing In Smoke: 8.2km
Main Armament: 3X3 203MM (2 turrets front/1 rear)
Main Gun Range: 18.4km
Rate Of Fire(ROF)/Reload(RL): 18.9 shots per min / 5.5 seconds
180 Degree Turret Rotation: 30.0 seconds
Shell Dispersion @ Max Range: 160m
Shell Type:
Armor Piercing(AP) = 5000 damage
High Explosive(HE) = 2800 (14% chance of fire)
Secondary Guns:
127MM = 6X2 (dual purpose)
Secondary Gun Range:
127MM = 6.0km (dual purpose)
Secondary Gun Rate Of Fire(ROF)/Reload(RL):
127MM = 10.0 shots per min ROF / 6.0 seconds (dual purpose)
Secondary Gun Shell Type:
127MM = High Explosive(HE) (dual purpose)
Anti Aircraft Defense(AA):
20MM = 12X1
76.2MM = 12X2
127MM = 6X2 (dual purpose)
Overall AA Rating = 99
Mounted Modules:
Slot 1 = Main Armaments Modification 1 (helps protect against main guns and torpedo tubes being damaged)
Slot 2 = Damage Control Systems Modification 1 (reduces risk of fire and flooding)
Slot 3 = AA Guns Modification 2 (+20% to AA gun range)
Slot 4 = Steering Gears Modification 2 (reduces rudder shift by 20%)
Slot 5 = Concealment System Modification 1 (-10% to detection range and +5% to enemy gun dispersion)
Slot 6 = Gun Fire Control System Modification 3 (+16% to main gun range)
Camo:
I have purchased both of the permanent camos for Des Moines. The standard Type 20 Des Moines as well as the Space Battles Galaxy camo. Both camo's provide the same bonuses/benefits. I got both for a change of pace now and then plus the space camo is sort of a collectors thing with a limited time frame it is available. The benefits of the camo's are...
-3% Detectability Range By Sea
+4% Dispersion to Enemy Guns
+20% Credits
-50% Post Battle Service Fee
+100% XP Earned
Mounted Consumables: (*)
Damage Control Party (stops fires and flooding + repairs damage to main/secondary/AA guns and torpedo tubes)
Repair Party Repair Party (heals back some of the damage taken)
Hydroacoustic Search (like sonar - increases detection range of enemy ships and incoming torpedoes) (**)
Spotter Plane (ship launched Spotter Plane - increases main gun range while active) (***)
* - consumables are manually activated special features. They have a limited active time then require a recharge period (sometimes lengthy) before you can use them again. All consumables have a premium version (II) available that cost resources and have to be purchased for each battle. The standard versions (I) are free and come mounted by default.
** - Des Moines has the ability to mount Hydroacoustic Search -OR- Defensive AA. The ship's AA is already incredibly strong so I went with Hydro. Plus (***) influenced the decision as well.
*** - Des Moines has the ability to mount a Spotter Plane -OR- a Catapult Fighter -OR- Radar in the same slot. I have chosen the Spotter as I feel it will be the most useful for my playstyle and game mode (Co-op). I have Hydro and the ship's AA is really good so Radar and the Fighter don't help me as much as the spotter. This would not be the choice of most people and especially those who play PVP/Random. They would go Radar. I just find it vastly overrated.
Captain:
I have assigned my 11pt Capt that was on the T9 Baltimore over to Des Moines (man I really need to get to work on my Cruiser Capt's - 11pts on a T10 is pathetic). Points are assigned as follows...
1pt = Priority Target (let's you know when you are targeted and by how many)
1pt = Incoming Fire Alert (let's you know when a ship targeting you shoots)
2pt = Adrenaline Rush (-0.2% reload time to all armaments for every 1% HP lost)
3pt = Superintendent (+1 charges to all mounted consumables)
4pt = Concealment Expert (reduces the ship's detection range by -14%)
USS Des Moines w/ Type 20 & Galaxy Camo (Port = Pearl Harbor Hawaii & Space Port):