So, it's time for another fleet update.
The full French Battleship line was released the other day (Thursday). As I had got those 4 BB's in the special event prior to that (I posted about it earlier) I had time to build resources for when the full line was released. I picked up the T9 BB the day they came out. Just hadn't got around to posting about it until now.
The T9 Alsace is an interesting ship. It is sort of like a German Battleship and a US Battleship had a baby. It has excellent AA (US thing), excellent secondary guns (German thing), but wonky main guns (German thing). It is a ship that wants to get in close and brawl because the main guns aren't very accurate at any kind of range, and it has superb secondary guns, but it doesn't have the armor of the German BB's to really handle that kind of fight. It is a hard ship to play well.
I have struggled with it from a main gun perspective. Have one of the worst hit rate % with the main guns (30%) of any of my BB's with it. The shells just go everywhere but where you shoot. Very frustrating especially since they are the smallest caliber guns of any T9 BB at just 380MM so you are already at a disadvantage offensively before all the missed shots start piling up. I am able to do ok with it mainly because the secondary guns are so good and I went with a secondary build to maximize that but the main guns hold it back a lot.
Stats, port shots, and 1st game results below as usual. The ship is upgraded except for the engine upgrade which will give it a little more speed.
Ship: ALSACE
Nation: French Navy "
Marine Nationale" (MN)
Tier: 9
Ship Type: Battleship(BB)
Survivability(HP): 74,700 HP
Armor: 19-430MM / 45% Torpedo Damage Reduction
Maximum Speed: 30.4 knots (32.0 knots w/ Engine Upgrade)
Rudder Shift: 13.3 seconds
Turning Radius: 910m
Detection By Sea: 14.6km
Detection By Air: 13.6km
Detection When Firing In Smoke: 15.4km
Main Armament: 3X4 380MM (2 turrets front/1 rear)
Main Gun Range: 20.3km
Rate Of Fire(ROF)/Reload(RL): 2.27 shots per min / 26.4 seconds
180 Degree Turret Rotation: 33.6seconds
Shell Dispersion @ Max Range: 265m
Shell Type:
Armor Piercing(AP) = 11,900 damage
High Explosive(HE) = 5400 (36% chance of fire)
Secondary Guns:
100MM = 12X2 (dual purpose)
152MM = 3X3 (dual purpose)
Secondary Gun Range:
100MM = 10.8km (dual purpose)
152MM = 10.8km (dual purpose)
Secondary Gun Rate Of Fire(ROF)/Reload(RL):
100MM = 22.22 shots per min ROF / 2.7 seconds (dual purpose)
150MM = 5.55 shots per min ROF / 10.8 seconds (dual purpose)
Secondary Gun Shell Type:
100MM = High Explosive(HE) (dual purpose)
152MM = High Explosive(HE) (dual purpose)
Anti Aircraft Defense(AA):
20MM = 10X2
37MM = 12X2
100MM = 12X2 (dual purpose)
152MM = 3X3 (dual purpose)
Overall AA Rating = 94
Mounted Modules:
Slot 1 = Auxiliary Armaments Modification 1 (increases survivability of secondary and AA guns)
Slot 2 = Damage Control Systems Modification 1 (reduces risk of fire and flooding)
Slot 3 = Secondary Battery Modification 2 (-20% secondary gun dispersion / +20% secondary gun range)
Slot 4 = Steering Gears Modification 2 (reduces rudder shift by 20%)
Slot 5 = Concealment System Modification 1 (-10% to detection range and +5% to enemy gun dispersion)
Slot 6 = Main Battery Modification 3 (-12% to main gun reload / +13% main gun turret rotation)
Camo:
I have purchased the permanent camo for Alsace. The camo provides the same following benefits...
-3% Detectability Range By Sea
+4% Dispersion To Enemy Guns
-20% Post Battle Service Fee
+100% XP Earned
Mounted Consumables: (*)
Damage Control Party (stops fires and flooding + repairs damage to main/secondary/AA guns and torpedo tubes)
Repair Party Repair Party (heals back some of the damage taken)
Catapult Fighter (ship launched fighter plane - not very effective but helps some)
Engine/Speed Boost (increases ship's top speed by 8% while active)
* - consumables are manually activated special features. They have a limited active time then require a recharge period (sometimes lengthy) before you can use them again. All consumables have a premium version (II) available that cost resources and have to be purchased for each battle. The standard versions (I) are free and come mounted by default.
Captain:
I have assigned the unique French Capt I won during the French Bb even, Jean-Jacques Honore, to the Alsace. JJH currently has 14 points. Points are assigned as follows...
1pt = Priority Target (let's you know when you are targeted and by how many)
1pt = Incoming Fire Alert (let's you know when a ship targeting you shoots)
1pt = Preventative Maintenance (-30% chance of main guns, secondary guns, and AA guns being damaged or destroyed)
2pt = Expert Marksman (increase rotation speed of main gun turrets - JJH Unique Skill provides additional benefit over standard)
2pt = Adrenaline Rush (reload gets faster as your health goes down - JJH Unique Skill provides additional benefit over standard)
3pt = Basic Fire Training (decreases reload time of secondary guns and increases damage output of the AA guns)
4pt = Advanced Fire Training (increases the range of both secondary and AA guns)
MN T9 BB Alsace w/ Type 19 Alsace Permanent Camo (Port = Black Sea):
1st game was unfortunately a loss. Was just me and the CV as human players and the CV made the mistake of leaving me, the only other human on the team, uncovered to get hammered by enemy planes and we lost a close one...
This is my best overall game to date in Alsace. Have had more damage or more kills but this is the best overall game combining the 2...