FINALLY I was able to add the BRN TVII Cruiser HMS FIJI to my fleet.
This is the 1st ship for me that took a LOT of what is called grinding( game after game after game after game... ). Took even longer for me as I play 95% of my games in Co-Op which has a much lower payout so it takes longer than playing Random( I just don't like it ).
As Nick and I have mentioned before you play to earn XP( experience )and money( credits )which is then used to research and buy higher tier ships. Up through tier 6 it isn't all that bad but at tier 7 is where it starts to take a lot longer and cost a lot more and the higher you go the longer it takes and more expensive it gets. That is why I bought the premium camo for my TVI Leander shown above as it increases your XP bonus so it helped me get what I needed faster.
I earned enough to research and buy the Fiji yesterday afternoon but didn't get around to it until just now. I have not done any of the major hull, torpedo, or firing system improvements yet as I really don't have the credits( could but it would drop me below my self imposed bottom line )and I don't want to blow all my Free XP as it takes XP to research those things before you can buy it. I was able to buy the ship and do some minor upgrades to the guns aim, steering, magazine protection, and repair ability however. Fiji @ $5,500,000 + upgrades @ $1,875,000 = $7,375,000. This gets me a bare bones stock ship with the slight mod's mentioned. I now have to start playing it to earn XP and $$$ to fully upgrade it. That will take...
Hull B Upgrade = +3900 HP + 4 AA Guns + slight improvement to steering @ 18,500 XP / $1,300,000
Main Guns MKVII Mod 2 = +10% Firing Range @ 12,500 XP / $1,200,000
Torpedo Upgrade = +434 Damage p/ Torpedo @ 12,000 XP / $1,000,000
Total needed to fully max upgrades = 43000 XP & $3,500,000
Also plan on buying the Fiji's permanent Type 17 Camo but that actually costs REAL money so not sure when but probably soon as it will really help earn the resources to upgrade the ship. It provides( all of the bonuses are really helpful )...
-3% to detectability range by sea.
-5% to post battle service costs.
+4% to maximum shell dispersion of enemy ships.
+50% to XP earned p/ battle.
So, I am looking forward to playing this new ship a lot. I really learned to love playing the TVI Leander and the Fiji is a Leander on steroids so I should like it too. Only bad is I now have to face up to TIX ships which is scary. TVIII in the Leander was bad enough. I don't know if I will ever get to the tier 10 Minotaur like I want( see above )? Will take untold hours and games to do it. I was at least able to get the Fiji however so I feel good that goal was reached at least.
Few Fiji stats...
Nation: British Royal Navy(BRN)
Tier: 7(VII)
Ship Type: Light Cruiser(CL)
Survivability(HP): 27,500 HP ( +3900 Hull B = 31,400 HP + 2450 HP w/ SE Captain Skill = 33,850 HP )
Maximum Speed: 32.5 knots
Main Armament: 4X3 152MM ( 2 turrets front and rear )
Main Gun Range: 14km ( +10% Main Guns MKVII Mod 2 = 15.4km )
Rate Of Fire(ROF)/Reload(RL): 8 shots per min ROF / 7.5 seconds RL
Shell Type: Armor Piercing(AP)
Secondary Guns: 4X2 102MM ( 2 turrets p/ side amidships )
Secondary Gun Range: 5.3km
Rate Of Fire(ROF)/Reload(RL): 20 shots per min ROF / 3.0 seconds RL
Shell Type: High Explosive(HE)
Torpedoes: 2X3( 1 launcher per side with 3 tubes )
Torpedo Range: 8KM
Reload(RL): 72 seconds
Max Damage P/ Torpedo: 15,433 HP ( Torpedo Upgrade +434 HP p/ torpedo = 15,866 )
Anti Aircraft Defense(AA): Assorted caliber and types around ship
20MM = 5X1 + 6X2 ( 3X1 + 10X2 with Hull B )
40MM = 2X8 ( ( 2X2 + 2X4 with Hull B )
102MM = 4X2 ( ships secondary guns also act as AA )
So, after all that( which I am sure no one cares about
)here she is sporting some stock camo I had. Will post a few of her when I get the Fiji specific camo...