Lots of racing this week and one thing in common. Cars the same, engines the same, can't tell the players without a program. I know they are trying to keep the cost down but I'd like to see a class of racing that whould foster new stuff. Here's my rules:
1. A restrictor plate, calibrated for say 750 hp. Run any engine, no superchargers, turbochargers, only fuel E85, standard pump gas, supplied by organizers.
2. Wheel and tire spec, two or three sizes, keep the cost down and allow rwd or awd.
3. No exotic materials, min weight of 2000 pounds, keep the chassis cost down.
4. No ABS, traction control, paddle shifters, no electronic aids of any kind.
5. All the latest safety reqts.
6. Road racing and oval tracks distances from 100 miles to 500 miles with an annual 12 hour race.
7. Build any kind/shape car you want, any or all drive wheels connected to the engine.
I'll bet a set of rules with whatever refinements are needed would produce interesting racing and field a lot of different cars.
1. A restrictor plate, calibrated for say 750 hp. Run any engine, no superchargers, turbochargers, only fuel E85, standard pump gas, supplied by organizers.
2. Wheel and tire spec, two or three sizes, keep the cost down and allow rwd or awd.
3. No exotic materials, min weight of 2000 pounds, keep the chassis cost down.
4. No ABS, traction control, paddle shifters, no electronic aids of any kind.
5. All the latest safety reqts.
6. Road racing and oval tracks distances from 100 miles to 500 miles with an annual 12 hour race.
7. Build any kind/shape car you want, any or all drive wheels connected to the engine.
I'll bet a set of rules with whatever refinements are needed would produce interesting racing and field a lot of different cars.