Consider a shooter traversing a range Left to Right, and shooting at a stationary target, pulling the trigger at the exact moment that the target is in the cross hairs. The bullet has a velocity that is the vector addition of it’s longitudinal and transverse velocities, and slows down along that line, losing horizontal and longitudinal velocities equally. It’s path will still follow the same line as it would have in a vacuum, and the Point of Impact will be to the right, proportional to it’s time of flight in a vacuum, T
Consider a target, traversing the range Left to right, and the stationary shooter pulling the trigger under the same circumstances as above. The bullet is moving purely longitudinally, and is slowing down in that plane, while the target moves on. The bullet hits the target to the left of centre, a distance proportional to the total time of flight (T + delta T).
Consider both the shooter and the target traversing the range, which is the addition of both these, so it’s proportional to +T-T-deltaT, i.e Delta T only.
Now invert the experiment, and have stationary shooter, stationary target, and a wind blowing across the void between them, and that’s how drift is proportional to the delay, not the time of flight.
I created an excell ballistics model for rimfires ages ago...will try to get some figures for how fast you have to throw a supersonic object to get the same drift as a subsonic...it's surprisingly high.